![]() ![]() 9/5/18Ībout midway through Divinity: Original Sin II's campaign when it was first released on PC, I was called on to visit the family farm of a heroic colleague named Gareth. You can find our impressions of the new content, console controls, and more at the bottom of the existing review. This review has been amended to reflect our experience with the Definitive Edition on PS4, which is (unsurprisingly) also a 10. Even the on-screen text, which can be difficult to read in other games when playing in handheld mode, is no issue.Įditor's note: We originally reviewed Divinity: Original Sin II in September 2017, when it received a 10/10. And that trade-off is acceptable because performance is rock solid-and, remarkably, the Switch's relatively small screen is capable of handling everything you need to see without feeling cramped. ![]() The lower resolution results in the game looking blurry in certain spots, but not to a problematic degree. Visually, there is a noticeable downgrade in both the docked and handheld modes. The turn-based nature of combat lends itself to short bursts of gameplay in handheld mode, though it's a difficult game to put down once you get started. The control scheme, as with that of the PS4 and Xbox One versions, works well here despite the lack of a traditional mouse-and-keyboard setup. Larian's acclaimed RPG makes the transition to Switch intact (except for couch co-op, though online and local wireless play are available) with very little in the way of compromises. Get beyond these frustrating hiccups, though, and you'll find a deep fantasy RPG with terrific action and an engaging tale.Editor's note: The Nintendo Switch version of Divinity: Original Sin II Definitive Edition seems as if it shouldn't work on the hybrid console, and yet it does wonderfully. We encountered sporadic crashes playing on a powerful iMac, including a save file that, frustratingly, crashed every time we loaded it and a persistent inability to connect with other players online for cooperative play (a kink we expect/hope will be worked out in short order). Combat lacks adequate explanation at the start and may end up being too complex for more casual players. Non-player characters often repeat snippets of conversation already spoken by others. It's the sort of strategic and rewarding combat that takes hours to learn and more to master.īut in its bid to create such an expansive and feature-rich experience, Larian seems to have bitten off a bit more than its limited team could chew in a few spots. For example, should they show mercy to a seemingly docile - but potentially very dangerous - female orc? The turn-based combat (another interesting twist on the traditional isometric action RPG formula) is complicated and challenging, forcing players to take stock of dynamic factors - such as distance to targets, whether they're standing on oil or ice, and which enemies pose the greatest immediate threat - while making careful use of a limited supply of action points required to move and attack. They get in arguments with each other, allowing players to explore different sides of difficult issues. It's bursting with cool and original ideas, not least of which are its two equally important protagonists. Show moreĭivinity: Original Sin is highly ambitious it's the sort of rich, complicated RPG that usually requires resources beyond those of an independent developer. Bundled with the game is Larian's Divinity Engine, a game-design tool kit that allows players to create mods, levels, characters, and potentially even new stories to share with other members of the community. Traditional fantasy RPG mechanics including item and weapon looting, crafting and blacksmithing, and character development feature prominently throughout. Outside of dialogue scenarios, players explore a lush world in pursuit of their objectives, frequently engaging in challenging turn-based magical, melee, and ranged combat. Depending on the situation, the choices players make can have a lasting impact on the game, which could include the death of certain characters or additional warriors opting to join the player's party. Players will spend much of their time engaged in dialogue, choosing from as many as a dozen potential conversation paths for each character they encounter. ![]() Both hunters are under the player's control as they embark on adventures that involve everything from a murder in a local town to a potentially world-ending threat that takes them outside of space/time. It tells the tale of a pair of Source hunters, people who are tasked with eliminating the abusers of the worst magic in the world. The result of a wildly successful crowd-funding campaign, DIVINITY: ORIGINAL SIN is the latest game in Larian Studios' 12-year-old fantasy RPG series. ![]()
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